How scientific can you go?

When you’re writing in a setting that takes place in outer space, in particular on another planet (Neptune), how detailed should it be?

In my mind, I’d like to read scientific papers about Neptune and others that pertain to planetary sciences.

Is this going too far?
 
It depends how scientific you want to be. People have different expectations.

You aren't the chap from the old forum who was talking about setting a story on Neptune, are you?
 
When you’re writing in a setting that takes place in outer space, in particular on another planet (Neptune), how detailed should it be?
This hinges entirely on what kind of story you want to write and who’s in your target audience.

The Martian by Andy Weir is pretty hard sci-fi, going into a lot of detail on Mars and what it would take for an astronaut to survive there alone. By contrast, Event Horizon takes place on a missing starship rediscovered (coincidentally) around Neptune, which is mostly just a backdrop. However, it doesn’t need to be too detailed when it’s sci-fi horror focused on events aboard the Event Horizon.

As a rule, hard sci-fi readers tend to like lots of scientific detail. But if you’re writing hard sci-fi, you need to be certain all those details are correct, because someone will rake you over the coals otherwise.
 
Life on Neptune is stretching it. I googled quickly "what would it take for life on Neptune" and found this quote from UniverseToday.com ...

To find life on Neptune, the planet would need to have a source of energy that bacterial life can exploit, as well as a standing source of liquid water. At its surface, the temperature of Neptune dips down to 55 Kelvin. That's very cold, and there's no way liquid water could exist.

Here's that article: Universe Today: Life On Neptune

And here's the obligatory NASA article: Neptune: Facts

These will do for a start. As X Equestris said, make sure you get it right if you're writing hard sci-fi. Do your own research. Read several sources, note what they have in common, and use that as your launching pad (no pun intended ... launching pad ... rockets ... sorry). ;)
 
I also struggle with this question. I’ve set a story on the icy moon Enceladus that reads like normal colony life… then I read that Enceladus has about 10% of Earth gravity. That changes everything.

If I we’re to rewrite to match with the low gravity, it could work, but then I feel like I’m going to have to consider a whole other slew of real-life problems that would come along with living on Enceladus, and I’ll be delving into true hard science fiction. Thing is, I’m not really a fan of hard science fiction. I’m happy for other authors to gloss over details and build fantasy into their stories.

So I think I’m just going to have to swallow my more advanced knowledge a bit and have the colony as I imagined it with normal gravity.

Having said that, what kind of habitat or scene are you imagining on Neptune, which has no surface? Is it on one of the solid moons? Is it a satellite? Are you picturing something held up in the atmosphere with balloons?

I think reading articles is a good idea to get a feel for things (look for “review” articles). You’ll learn things that can make your story all the more interesting - my story on Enceladus is based entirely on the fact that the moon likely has a subterranean ocean, which isn’t immediately obvious. You can stop at a shallow level, or delve deeper if something hooks you.
 
I'd stick to the basics as far as colony style settings go. Temperature, atmosphere, gravity, remoteness, daylight, sustainability, etc. And don't forget the "why?" To use your Neptune example, I'd ask why did anyone go the trouble of building a colony there. There's a lot of classic sci-fi with colonies in our solar system that make me go, why the fug would anyone build a city on XYZ? A lot of the time the explanation is resource mining, which is great, but you still have to ship the ship back to Earth, which can't be very efficient.
 
I'd stick to the basics as far as colony style settings go. Temperature, atmosphere, gravity, remoteness, daylight, sustainability, etc. And don't forget the "why?" To use your Neptune example, I'd ask why did anyone go the trouble of building a colony there. There's a lot of classic sci-fi with colonies in our solar system that make me go, why the fug would anyone build a city on XYZ? A lot of the time the explanation is resource mining, which is great, but you still have to ship the ship back to Earth, which can't be very efficient.

Very good point. The distance between Earth and Neptune is so great compared to (say) Mars or the Moon that it makes more sense to terraform them first.

It would only make sense to try and colonize Neptune if you've colonized the nearer planets first. That way, you don't have to go back-and-forth to Earth every time you need something.

I can just see new Earth colonists waiting in line for the ship to take them to Neptune. "Heh. It's gonna be worth it."
"Honey? Are you sure you turned off the gas?"
"What do we do if we need some oranges? We can't just pop down to Woolworths on Neptune."
"Baby, chill, willya? We'll grow our own oranges."
"On an icy planet with very little sunlight? I'm stayin' on Earth, thanks..." ;)
 
I'd stick to the basics as far as colony style settings go. Temperature, atmosphere, gravity, remoteness, daylight, sustainability, etc.
I think Homer's got it right here in answer to the title of this thread. That's a good baseline. If you don't stick to the kind of basic details you can find on Wikipedia you'll lose a subset of readers early (unless you're venturing all the way over to fantasy/weird fiction). You can always go deeper from there.

Very good point. The distance between Earth and Neptune is so great compared to (say) Mars or the Moon that it makes more sense to terraform them first.

It would only make sense to try and colonize Neptune if you've colonized the nearer planets first. That way, you don't have to go back-and-forth to Earth every time you need something.;)
I was also wondering why humans might live on/around Neptune... there's so little sunlight (aka energy) and minerals you can get elsewhere. But if humans found something uniquely interesting, like a host of alien artifacts or a spaceship trapped in orbit, they could set up a space station there to study them long-term.

Or just the plot of Ad Astra, which isn't terribly science-y.
 
When I read fiction that includes scientific information, it presents two potential issues for me. First, it needs to be plausible. I struggle to suspend disbelief if the science feels inconsistent. Second, if there's too much explanation or technical detail, it quickly becomes tedious. A long stretch of exposition risks pulling me out of the story, boring.
 
When I read fiction that includes scientific information, it presents two potential issues for me. First, it needs to be plausible. I struggle to suspend disbelief if the science feels inconsistent. Second, if there's too much explanation or technical detail, it quickly becomes tedious. A long stretch of exposition risks pulling me out of the story, boring.

Yes, this is similar to what I face almost every time I write a chapter in my novels. (I write historical fiction).

Firstly, of course I want it to be plausible. A historical setting or character would be ridiculous if they weren't plausible. No-one would believe, for instance, an Aztec character named Fred who wears blue jeans and eats hamburgers. =P

Secondly (and naturally), I'm wary of explaining too much. As you say, it takes the reader out of the story. If I explain too much, it may as well become a history book. This is also known as an info-dump.

How to resolve this?

1. To ensure plausibility, do your research. I can't emphasize this enough. Learn about your subject. Don't assume that you know.

2. To avoid info-dumps, don't just tell the reader everything you know. Scatter bits of information here and there for people to pick up. :)

Here's an example. You may have heard of the phrase, "show, don't tell". Here's how it works: suppose you want to describe a character. If you say, "The man's name was Josef and he had a bushy brown beard and glasses and he..." that's boring, because we're telling the reader.

Rather, if we phrase it as (for instance) "Josef stroked his brown beard, a trick of his when he wanted to concentrate, and pushed up his glasses. Oh dear; he would need a shave soon", it's much more interesting, because we're showing the reader what's going on. :)

That's what "show, don't tell" means. How to apply it to a setting? Instead of "The grass was growing outside", we say: "Elena had to push the grass aside to let her outside her front door. It was definitely time to mow it." (OK, I'm exaggerating, but you can see what I mean).

Good luck! :)
 
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