Exactly.

A trope can be anything that works, from the "Chosen One" idea to the "Protagonist is a Shitty Person, so Let's Mess With His Life to Teach His a Lesson" plot.
What tricks do you employ to avoid tropes and cliches? Like putting a werewolf on a spaceship? or having vampires in a futuristic world of flying cars and laser guns? Or having zombies possess the ability to perform sonnets? (Okay, that last one was a joke

).
These sound like you're trying to avoid tropes to the point where they break completely.
Werewolves, vampires and zombies are not tropes, nor are spaceships, laser guns, flying cars, or sonnets. They're just story elements.
If you have a werewolf in a spaceship, or a vampire with a laser gun, or (for that matter) a sonnet-performing zombie, they need to make sense in your story world. Ask yourself these questions:
- Where did these guys/gals come from?
- How did they become werewolves, vampires, or zombies?
- How does being a werewolf / vampire / zombie in
your story world differ from the ordinary werewolf / vampire / zombie?
- How did they acquire laser guns, spaceships, or the smarts to perform sonnets?
- Does any of this break your story world?
As long as it doesn't, write what you like.
I'm writing a werewolf and several zombies into my story, but only because my setting is medieval Iceland, so they make sense because Scandinavians are familiar with the notion of being a werewolf or a zombie (aka
draugr). But I'm subverting them in little-but-crucial ways that make all the difference.
