Interactive Choose Your Own Adventure Stories

Madman Starryteller

Novice Storyteller
Active Member
I've been trying one of these out a little. And damn me if they aren't complicated and hard to write. Nothing compared to a straightforward, one ending type stories.

And I only have two options to choose between at each intersection. And.. I've only done the first few intersections. The story is already feeling like it's branching into all kinds of directions where it's getting hard to keep track of things and sort out what will happen.

Anyone who has experience with these kinds of stories? How did you handle them?

Other thoughts about such stories?
 
I've been trying one of these out a little. And damn me if they aren't complicated and hard to write. Nothing compared to a straightforward, one ending type stories.

And I only have two options to choose between at each intersection. And.. I've only done the first few intersections. The story is already feeling like it's branching into all kinds of directions where it's getting hard to keep track of things and sort out what will happen.

Anyone who has experience with these kinds of stories? How did you handle them?

Other thoughts about such stories?
Do you have any of the old school books available? There might be a dozen paths but they invariably ended in 2 or 3 ways. You can probably Google a plot map for some of them.
 
Do you have any of the old school books available? There might be a dozen paths but they invariably ended in 2 or 3 ways. You can probably Google a plot map for some of them.
No, but I have played some such text based adventures before.

I think my main issue with this is that I'm a pantser, but these kinds of stories probably must be planned more intricately. Right now I've just written from the start whatever takes my fancy, including whatever option that comes up and sounds interesting.
 
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