We've had this discussion several times, and I've always come down on the side of soft magic, where it is largely undefined. But I've come to a realisation.
Who cares?
No one cares about a story because of "cool magic mechanics". Whether that's Rand al-Thor's ability to use it without going mad, Paul Atreides' precognition or whatever the hell Gandalf can do that morning, none of it is important. What people read stories for is for the characters, their journeys and obstacles they must overcome, and how it affects them. Your mechanics will be memorable ONLY if the characters resonate. Mechanics will not a good story make - they are ALL, soft or hard, plot devices.
Nobody would remember that the spice must flow if Paul just lay around smoking it, got high and just waved his hand at the end, summoned a few sandworms and said "I'm Emperor now, yo."
Do you agree or disagree?
Who cares?
No one cares about a story because of "cool magic mechanics". Whether that's Rand al-Thor's ability to use it without going mad, Paul Atreides' precognition or whatever the hell Gandalf can do that morning, none of it is important. What people read stories for is for the characters, their journeys and obstacles they must overcome, and how it affects them. Your mechanics will be memorable ONLY if the characters resonate. Mechanics will not a good story make - they are ALL, soft or hard, plot devices.
Nobody would remember that the spice must flow if Paul just lay around smoking it, got high and just waved his hand at the end, summoned a few sandworms and said "I'm Emperor now, yo."
Do you agree or disagree?