We almost died again!

Homer Potvin

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Riffing off of Stuart's betrayal thread, how about the trope were the characters are nearly killed every other chapter? I have an opening scene in my WIP where the characters are on a space station that gets attacked and they nearly die before narrowly escaping. It's incidental; nobody was trying to kill them specifically, they just happened to be in the wrong place at the wrong time. A few scenes later a few of them go to another planet to talk to a guy who has some information that advances the plot and reveals some information about the bad guys and points the crew to where they go next. Then... wait for it... they nearly get killed again, this time directly by the guy who... wait for it... isn't nearly as helpful as he initially appeared.

It's an action adventure story that does not take itself seriously at all, but I don't know. James Bond nearly dies in every chapter of the Flemming books. A lot of mysteries and thrillers have the detective or the hero getting their ass kicked on every other page. I originally just had the characters talking to the guy to get the information they needed but that seemed kind of vanilla and unnecessary. But I really loved the setting, a wine tasting on an alien silkworm plantation, but it felt like the scene only existed to show the setting, which is a narrative death sentence. But I had throwaway sentence where they were drinking wine at a mountainside villa watching these ten story spider-like combine harvesters stripping trees of leaves for the worms to eat and thought, shit, I need them to take a leisurely walk in the woods and get attacked by one of these things. But then I thought it was too cliche seven pages after another near death experience.

Too much? Do readers care? Am I over-thinking this? We're not looking for realism here.
 
I don't know. First draft is such a fragile thing that any external reservations can really mess it up. Probably best to just put it in and keep going.

That said, the thought process here is either gold or pehaps a bit lacking, depending on the tone. You say it's not serious, so how detrimental could it be? The mortal danger will absolutely seem less mortal the more frequently it's deployed, but that's not unwelcome in a fun adventure.

Depending on execution, three thoughts come to mind:

1. The escalated stakes/danger of the third act may have a tough show to follow.

2. If it seems random enough, it may get boring. That may be partially a set up thing, however. If the characters enter an infamous part of space, being attacked seems inevitable. On the other hand, if almost-Final Destination shit keeps happening, the reader may start to feel lost.

3. Could there be other ways to liven up a scene? Is this leading to missed opportunities in character development?
 
I wouldn't overthink it this early. As long as it's serving a purpose and makes sense for the characters/situation, I don't think there's an issue. It only becomes a problem when it's the ONLY friction, and it never goes anywhere/gets stagnant.
 
Is this leading to missed opportunities in character development?

This is an important point, imo

Or - the near-death scenes can be used for character development. If they are used only as an end in themselves, yes, that might get repetitive or boring. But if they are used as a means to an end - i.e. change the characters and their relationships - that gives them greater purpose.

Maybe use the plot to point out character flaws or beliefs or motivations and then see how the plot evolves the characters.
 
My FMC nearly dies and each book lol.
It adds to the superstition that follows her
That shes unlucky and "destined for death."
But also helps her find strength ("i cheated death X amount of times, so im SUPPOSED to live!").

So, i agree with Trish. As long as it serves a purpose, i think its fine!
 
(Also, i saw this thread title and thought "OH NO! THE NEW SITE WENT DOWN!?!?!?!")
Haha. There are backups taken twice daily that are spread between half a dozen data centers, I believe. So unless they all get nuked, which isn't out of the realm of possibility, we should be fine.

Instructions have also been left on how to transfer credentials to Moose should I die an untimely death. As opposed to a timely death, where I guess I would... transfer things myself?

Maybe I shouldn't mention such things before I take a lengthy walk around a city where nobody knows how to drive.

Brb....
 
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