Creating great antagonists

Louanne Learning

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"You -have- to love your monster."

~
Philippa Dowding, Everton Miles Is Stranger Than Me: The Night Flyer's Handbook

Is the above quote true? If a writer doesn't love their antagonist, how can they make them multi-dimensional?

How do you avoid creating one-dimensional caricatures?

What drives the best antagonists?

Tell us about your favourite antagonist from one of your works and why you think they were a good character.

Do you have a favourite antagonist from a book that you have read? What made them impactful?

What is your best advice about creating antagonists?
 
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When I was a kid there was a girl who hated me. Like hated me hated me. She lived in our neighborhood and I'd spoken to her maybe twice in passing on the bus. I didn't know her, didn't talk about her, but she just spewed vitriol about me to everyone, often when I could hear her lol. I never really understood why she hated me, and it doesn't matter. I was talking to my grandmother about it and she said "We're all the villain in someone's story, honey." I was a kid, so it took a while for that to make sense, but it did eventually.

There's another thing my dad always used to say about people he instantly disliked (We're from the south, so... sorry if it sounds weird) "There's something about that good ol' boy I don't like about me." That added another layer to my understanding.

Villains are people too (even if they aren't lol). They have motivations, reasons, beliefs, and their own pain. Rational or irrational, it makes sense to them, and not all villains are inherently bad. That's what my grandmother taught me.

Villains also affect us the most when they have characteristics or faults we don't like about ourselves - and no one likes everything about themselves. Those characteristics or faults may be much more pronounced in the villain, but they still are something people can see a little of themselves in. It really only takes one small bit of connection for someone to hate or understand a villain so a well developed character should be able to resonate with a large portion of readers with one characteristic or another. That's what my dad taught me.

As to your first quote - for me, no, I don't have to love my monsters, but I do have to understand them and why they are who they are. If I don't, I don't know how I could expect anyone else to.
 
In every evil person there's something good about them. In Game of Thrones Sandor 'The Hound' Clegane kills the baker's son. He is seen as evil for many episodes. Then he teams up with Arya Stark, a friend of the baker's son. He explains why he had to do it and justifies his other killings, even if it's just bloodlust. There are a lot of grey/dark characters there who do have a nice side to them. I always find the baddies more interesting than the heroes who can be pretty boring. Superhero films being the case in point.
 
I was talking to my grandmother about it and she said "We're all the villain in someone's story, honey."

Your grandmother was a wise woman. That girl? It was her, not you.

Villains are people too

This is a really important thing to remember when writing an antagonist. No-one thinks they are the bad guy.

a villain so a well developed character should be able to resonate with a large portion of readers with one characteristic or another.

I do think it is important to understand the villain.

I don't have to love my monsters, but I do have to understand them and why they are who they are. If I don't, I don't know how I could expect anyone else to.

Good way to approach it.

Thanks so much for the thoughtful response!
 
I'm not sure you have to love them. With apologies to Raymond Carver, I'm not sure you even have to forgive them.

What you do need is a grounded understanding of why they are the way they are and how they got that way. Lesser throwaway antagonists don't require this so much. A Big Bad can't function effectively without it.

Point is, a break towards evil is a string, not a point. Barring perhaps alcohol, certain narcotics, or traumatic brain injury, readers should be able to chart a coherent course that goes beyond Well, I need an opponent for the hero, so this cardboard cutout is going to violently oppose them because...plot reasons, I guess.

In mine, the early enemy is the second husband of the protag's mother. He is, frankly, a violent, intemperate asshole direly needing to meet someone bigger, tougher, and meaner than himself - but unknown to our protag (until Part III of a four-stage arc) there's an entire backstory as to how he came to be that way. And, surprise of surprises, it's not entirely one-sided. Not all the trouble started with him, nor do all the miscalculations and transgressions bear his signature. Won't save him a beating...but he didn't just pop into the world and set about ruining lives. That his is a story of bad decisions does not negate the fact it's still a story replete with missed opportunities and at least the chance things might have gone different.

Is he an angry has-been who watched his youthful potential turn to dust and slip through his fingers? Yup. Did he once put our then-preadolescent protag in the hospital with life-threatening injuries? That, too. Does he live with the constant stress of knowing he could have been something if he'd handled it better, and now he's tied to the consequences of poor judgment? Yeah. And as a bonus, even that lousy bastard rugrat who came with his former high school sweetheart/current wife has a couple of relatives who will, in moderation, beat the ever-loving shit out of him to protect their own.

He's decently connected and borderline untouchable in his hometown. But by turns he can never be anything else, anywhere else. What life he can get he has to get on the side. The rest he just bears, much in the same way his wife occasionally has to wear long sleeves in the summer and the kid used to lie to his classmates about bike wrecks and falling out of trees.

He's the reason the protag effectively spends the first two books running. He's why the kid will, immediately after high school, push himself to the ragged edge to get away, and why his first move is buying a pawnshop shotgun and a carton of buckshot. He's the kid's rationale that maybe going to a foreign country and getting lit up by angry people with automatic weaponry is preferable to staying around the old family homestead. And he's critical to the larger story because, despite the fact he's pretty well irredeemable, he is the primary defining factor in setting the initial trajectory of the kid's life.

His fundamental sin is less his wrath than his laziness. He never made a hard decision. Never thought outside himself. Nothing he's ever lost has been a sacrifice for anything much past his own wants. A dozen times he had chances. Instead he coasted, and now it's everybody's fault but his own.

He's why the kid is what he is - and more importantly, what he's not.

Long way around saying that 'multi-dimensional' doesn't necessarily hinge on giving your hero's enemies a legitimate point so much as making sure they aren't just evil because the plot demands it, I expect.
 
His fundamental sin is less his wrath than his laziness. He never made a hard decision. Never thought outside himself. Nothing he's ever lost has been a sacrifice for anything much past his own wants. A dozen times he had chances. Instead he coasted, and now it's everybody's fault but his own.

And in exploring this, gives a writer opportunity to write a character with depth.

Thanks so much for the enlightening response!
 
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