Suggestions and ideas

Yeah, of course!
I particularly meant CYOA stories. Like it's pre-made and you let people choose their own path in a story you make. Could be fun, I dunno!

Thanks for that realization, too. Never even thought of going through the process of finding people for the roleplay.
 
I particularly meant CYOA stories. Like it's pre-made and you let people choose their own path in a story you make. Could be fun, I dunno!

That would be much, much too long to post in full on the forum. And a premade is only suitable for one player at a time, so I'm not sure where the interaction would come from for forum purposes?
 
I guess that makes sense. Well, thanks for taking the time to say your thoughts anyway. I can give you the clear, simple definition from Google about what interactive fiction is, if you've never indulged in it:
"an adventure or mystery story, usually presented as a video game or book, in which the player or reader is given choices as to how the storyline is to develop or the mystery is to be solved."
 
CYOA stories

I love your enthusiasm!

Send me a PM and maybe we can work together to set up a simplified version of a CYOA game in a regular thread, where each poster contributes up to 100 words, and ends with three possible directions to take in the next post, with one to be chosen.

Anything more complicated than that probably belongs in the roleplay forum, and we should wait and see how Ashen Marches does before introducing a new story there.
 
I guess that makes sense. Well, thanks for taking the time to say your thoughts anyway. I can give you the clear, simple definition from Google about what interactive fiction is, if you've never indulged in it:
"an adventure or mystery story, usually presented as a video game or book, in which the player or reader is given choices as to how the storyline is to develop or the mystery is to be solved."

Dude - I was playing and writing these kinds of books and computer games before you were born. ;)
 
I'm guessing CYOA stands for Choose Your Own Adventure? Those books were huge when I was a kid. I remember one spy-novel type where you would invariably end up in a casino and have to bet red or black in roulette. I think black won, but can't remember.

Send me a PM and maybe we can work together to set up a simplified version of a CYOA game in a regular thread, where each poster contributes up to 100 words, and ends with three possible directions to take in the next post, with one to be chosen.
The idea is all three choices have already been written and are available for the reader to read. Then those branch into more choices. If you take the train turn to page 203. If you take the cab turn to page 134. There was usually two or three terminal endings that the choices eventually led to. No matter what you did, no matter which adventure you chose, you still ended up at the roulette table with a choice of red or black.

Y'all are welcome to play with it, but I think it would be difficult. That shouldn't stop you, though.
 
Fair point! XD
So you have a general idea of what I'm thinking of, but now that I am thinking of it more, a lot of changes need to be made to the idea, and Moose already told me it's a no go, so :(

The British versions of those gamebooks (as they were known here), had combat as well. You needed dice to play most of them.

Nowadays, if you did the same thing online, you could just use hyperlinks, but I'm not sure a forum is maybe the best place to write one.
 
The British versions of those gamebooks (as they were known here), had combat as well. You needed dice to play most of them.

Nowadays, if you did the same thing online, you could just use hyperlinks, but I'm not sure a forum is maybe the best place to write one.

Yeah, like I said, it'd be difficult, and lots of things would need to work at the same time, but I could try it out as long as I can convince Moose. Although Homer said we could try it out. Who do I listen to? LOL
Besides, right now, Ashen Marches is my main focus and I need to find players, so.. Although I'm very enthusiastic about this idea, I think I should take one step at a time.
 
Fair point! XD
So you have a general idea of what I'm thinking of, but now that I am thinking of it more, a lot of changes need to be made to the idea, and Moose already told me it's a no go, so :(
Well, you need a coherent idea first. All Moose said is that we have already have an RPG forum, which we do. What I said is you're welcome to play with an idea, but that's just an idea. We're not publishing full length novels or making video games or board games or any shit like that. If you come up with something tangible it can be discussed, but until then, there's nothing to discuss.

Focus on one thing and see if you can execute it.
 
What I will say about starting an RPG is how it seems to help a lot to build the initial concept/idea with other people. When the Tavern RPG started, we knew absolutely nothing about the story or even its genre. We just exchanged ideas and slowly agreed upon a genre, world setting, tone, lore (like the magic system) and made characters from there. I'm pretty sure this process alone took days of discussion that I remember would last hours at a time.

This was a pretty important element to the game's longevity. The story has a piece of something every players like because it was put there by the very player. If anyone would bother doing an analysis, it'd be rather easy to link back pieces of the story from players based on their tastes and what they typically write. That sort of collective structure fuels interest and motivation.

I imagine it will be harder to get interest on an RPG that has an initial concept and ideas from one person. You'll have to find people who actually like what you created and are eager to expand it. It's possible, but probably harder than starting from nothing and building something as a group. I'm not sure how much harder though.

It also doesn't help that there isn't really much visibility in that forum. Your Ashen Marches threads keep getting buried because of the activity of existing RPGs. It might be beneficial to create a fourth forum node that's dedicated to the discussion of creating new RPGs to prevent this problem. It should be pretty easy to do. What do you think of that, @Louanne Learning ?

It might also help to give an incentive to members so they are more likely to visit that area. Medals help with the forum contests, so what if something similar is done for the RPG forum? Groups that put substantial (and provable) amount of effort in an RPG story and reach the end get some kind of award badge. Those would also provide forum-wide visibility.

Either way, hope you succeed with Ashen Marches, @Username: required !
 
You have a great point there, and I will edit my posts at some point to include the other players. I really do want my own contributions to be the basis of the roleplay, and everyone else will build up on that, creating their own armies, characters, cities, continents, everything like that. I guess I didn't CLEARLY mention this in any of my posts, which is my fault.
I do like the idea of a "creating new RPGs" thread node, but we'll see what Louanne has to say.
Thanks for the support!
P.S. Badges/awards seem to be the best idea
 
We just exchanged ideas and slowly agreed upon a genre, world setting, tone, lore (like the magic system) and made characters from there. I'm pretty sure this process alone took days of discussion that I remember would last hours at a time.

This was a pretty important element to the game's longevity.

excellent point. We all started out together, and we all had stake in it

but we'll see what Louanne has to say.

We'll continue our conversation we started in the PM :)
 
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