Got
Lara Croft: Game of the Year yesterday and tried it for a couple of hours. Man, this game is
tough. Trying to figure out the keys and what they do took me a little while, during which I died ... and died ... and died.

Why couldn't there be fewer keys for me to memorise, I don't know. I quit after I had to fight off two wolves, but they moved too damn fast.
And that brings me to another issue, and apologies in advance for the rant:
Haven't we had just about enough of wolves acting like monsters, not just in games but in films, TV, and books?
Huh?!
Almost every RPG you might care to name does this, and I'm sick and tired of it. Neverwinter Nights, Elder Scrolls, Heroes of Might and Magic, Lara Croft. Stop it, please.
Wolves in the wild are beautiful, social creatures, and they don't generally attack humans unless they're starving or desperate. Even if humans fire at wolves first, the wolves will try to flee. Leave the poor creatures alone, for Christ's sake!
Yet the moment a game pits "human against the wild", wolves get the short stick and become furry, toothsome, ravening, nightmarish monstrosities. Gee ... I think SOMEONE is either projecting their own prejudices, or else forcing these things to do what humans do (i.e. being jerks to other humans). Sigh.
Can't we ... I don't know -- can't we have a game where you can simply
observe these wolves from a distance? Maybe even -- I dunno --
befriend them (e.g. leave them some meat as a peace offering)? I mean, is that such a ludicrous thing to wish for?
Again, sorry to rant. I'm just tired of seeing wolves that way. As soon as I do, I stop taking the game/film/whatever seriously ... but my fear is that other people do, and it makes them fear and hate wolves, which is a shame. Because they're so beautiful. But of course, I'm not saying "Let's all go out and find wolves and give them a great big hug", either.
Thanks for reading!
