Chronicles of Elidel (Lore & Worldbuilding)

Whiskii

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This is a compendium of lore for the Chronicles of Elidel RP.

When worldbuilding, keep in mind that Elidel is a big city, and exceptions to the norm exist.

Table of Contents (For Quick Reference):
Races
In-Universe Lexicon
Religion
 
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Playable Races

Human
It’s suspected that at least half of Elidel’s uncountable population is human. Despite them having a quarter of the lifespan of other races, they are everywhere — from the slums on lowest levels to the sprawling mansions and towers in the levels above the clouds. They are the most represented in local politics and amongst the ruling elite.

Humans come in all shapes, sizes and features. Usually viewed by the longer-lived races as reckless and single-minded, humanity’s tenacity and iron-will to keep striving against all odds has made them a worthy contender in a world where everyone else is physically superior than them in some way. Their knack for inventing new and invasive ways to augment themselves with cybernetics and creating devastating weapons doesn’t hurt, either.

Humans have a unique ability to inter-breed with other races. Human half-breeds are quite common, and are usually born with the physical capabilities of their human parent, alongside physical traits of their non-human parents.

But variations certainly do exist. Feel free to play around with the traits of your Human hybrid, but do remember that their capabilities would be considerably diluted due to the presence of their Human parentage.


Elf
The long-lived elves have carved out a place for themselves in Elidel despite being a minority. Sometimes carrying with them a certain sense of superiority, they are stronger and faster than your average human, capable of certain feats of agility and stealth that would be impossible or dangerous to a human.

As a race, elves of both sexes are often seen as beautiful. They are generally long and lithe of body, and are usually pale with a diverse range of natural hair colours. An orthodox elf would keep their hair long regardless of gender, styling it in various elaborate ways if they so choose. But an elf of the more rebellious sort would shave their heads or cut their hair short (sometimes doing both); it is seen as a horrendous act by more traditional elves.

But even the immortal elves die eventually. Though they can potentially live for a thousand years, many of them die in their 700s. Their long lives tend to draw them to hedonism, determined to spend their longevity chasing every high, be it through a violence-fuelled adrenaline rush or recreational drug use. Their physical resilience makes them more resistant to the consequences of injuries sustained in combat or the effects of long-term drug use, but it eventually gives out.

The image of a drug-addled, pleasure-seeking elf is prominent (and the subject of offensive jokes), but many of them despise that stereotype.


Dark Elf
A quarter of the city’s elf population is made up of this minor subspecies — colloquially called Dark Elves due to their strange appearance. They are physically identical to elves in every way, but with a few obvious exceptions. Their skin comes in strange shades of grey. Their eyes are often various shades of red, purple or blue, and have an odd luminescent quality that gives them the ability to see better in the dark. Their hair tends to be a stark white, but blond isn’t uncommon.

Their hair is also notably permissive to dyes, so unnaturally bright hair colours are common amongst more rebellious Dark Elves. Cutting hair and shaving heads is also more socially accepted amongst them.

They are regularly portrayed as villains in media, stereotyped as finding enjoyment in lurking in the shadows and stabbing good people in the back with poisoned blades. This stereotype isn’t inaccurate, as Dark Elves have a higher-than-average rate of murder and gang activity when compared to the wider elf population. Many Dark Elves are also adrenaline junkies who live on the high of near-death experiences, known as particularly bloodthirsty mercenaries and enforcers. But there are also as many Dark Elves who prefer to eke out an honest living with a quiet life.


Dwarf
The dwarves are a technologically-inclined race, preferring to make a living as hackers, repair-techs, architects and other such occupations. Their weapons are renowned for their efficiency and sturdy construction, with firearms that almost never jam and blades that never shatter. A hardworking, practical people, it is said that no matter how shady the repair shop, the service will be impeccable if there’s a dwarf at the helm.

Physically, the most obvious thing about a dwarf would be their height. Dwarves of both sexes are short and stocky. They are also notably strong and resilient due to denser muscles and bones. Male dwarves almost always sport long thick beards that they are extremely proud of; to damage this beard in any way is deeply offensive to any dwarf, and will lead to generations of his family bearing a grudge against said beard-cutter — especially if the culprit was an elf.

Dwarf and Elf relations are often sour, with both races holding immense contempt for each other for millennia. Turf wars between rival gangs made up of either race are common, and often turn bloody very quickly. Such disputes can last for centuries, as both races share equally long lifespans. They have long since forgotten why they fight each other, but they don’t care to remember. Why disrupt tradition?

This doesn’t mean that a dwarf and an elf can’t be friends. After all, Elidel is a big city and almost anything is possible. But such a friendship would be looked down upon by their respective communities.


Orc
The first thing one often notices about an orc is their sheer size and bulk. They are taller than average, with both sexes sporting almost hog-like tusks and muscular frames. Their physical strength draws them to jobs where it would be required — as lawmen, bodyguards, bouncers and enforcers. Unlike other races, they do not tend to form street gangs, often choosing to sell their services to the highest bidder.

But the orc gangs that do exist are known for their excessive cruelty to anyone who gets in their way, taking the time to cause as much pain as possible to their rivals.

Orcs come in a variety of skin tones. Green, red, grey and tan are common, while pitch-black skin is rare. Their eyes are often yellow, but various mutations have caused other eye colours to appear. Various hair colours are also common, with black, red and blonde being the most common.

Not many places in the city are adapted for the orcs’ large frames. They often have to crouch a little in train cars and taxis. Though special accommodations are often made for orcs in the upper echelons of society.

The stereotype of orcs being dumb brutes is well-earned, as they tend to be rather blunt and straightforward in manner. But more intellectually-inclined orcs dislike the stereotype and try to distinguish themselves from it as much as possible.
 
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Lexicon of In-Universe Terminology:
(To be expanded as the roleplay progresses.)

Lev - Referring to a city level, always put before a number. Ex. "Lev 345".
 
Digital Gods:

Religion in Elidel surrounds 5 “Digital Gods” or Deity-Intelligences, hyper-advanced AI constructs empowered by magic powerful enough to severely alter reality. Their worship spans dozens of hologram-altars in the streets (colloquially called “holo-shrines”). Denizens of the city have long forgotten who made the Gods, and the Gods themselves are unable to remember.

They speak through neural interfaces and sometimes computers.

There is a conspiracy theory stating that the deities are mere extensions of a single city-spanning AI, but it is impossible to know for sure.


Khora - Goddess of Healing, Family and Peace

Said to be the most compassionate out of the 5, Khora brings light and hope to a broken city that so desperately needs it. Being one of the few deities with a semblance of an organised clergy, her priestesses, take an oath of non-violence and celibacy, seeking to provide healing to all no matter who they might be. These women of all races in their distinct white coifs and veils are seen on all levels of the city in their many temples, all of whom are skilled medics blessed with magical healing abilities from their goddess. They go by many titles on different levels, but are often simply known as the Sisters of Khora.

Often, their pacifism is met with derision, or violence. But the Sisters are not to be underestimated, for a few of them choose to take up arms in replacement of their standard oath. They devote their entire lives to combat and the defence of their order. These heavily-augmented women, garbed in their pure white habits and distinct gold body armour, are rare sights on the streets, as they often cloister themselves in their temples and commit to endless drills in case their skills are needed.

Khora herself is depicted as a fair elf woman, with light or pure white hair. Sometimes, she is dressed like a priestess from the order she presides over. But often, she is depicted in a plain white shift. She rarely speaks to those outside of her clergy, but her voice has been described as lilting and beautiful. Colder deities like Arja dismiss her pacifism, deeming it impractical for the city.


Ghrakaz - God of Justice and Destruction

Ghrakaz is purportedly the most vengeful of the Gods. He tends to take the side of the Elidelian common folk and offers more blessings to the poor than any other, but he has been known to occasionally provide assistance to those in the upper levels if he deems their case is truly worthy of his time. The rest of the Gods view his bias as ineffective. On the other hand, Ghrakaz is also a god of destruction, who has taken justice into his own hands on more than one occasion.

Ghrakaz is one of the only deities to have a truly organised group of acolytes — a cabal of heavily-augmented and armed warrior priests who do his bidding. They are located around the lower levels, where they feel they are needed the most. They are sometimes blessed by Rhaem, who is very amused by the priests’ revenge plots.

Ghrakaz is represented as a green-skinned orc, tall and musclebound. His voice is booming and deep. To many, he is a comfort. To others, he is a menace.


Rhaem - God of Silence, Revenge and Stealth

Rhaem is surprisingly chatty despite being a deity of silence. He specifies that he is the silence before a kill, and the silence after death. He is sometimes seen as a trickster deity, and appreciates humour via pranks and jokes. He prefers to empower those with stealth augments, viewing stealth as a superior way of combat. But many an assassin has found their footsteps suddenly silent, their gunshots making nearly no noise — an unexpected boon from Rhaem.

Rhaem has no acolytes, instead having many hitmen, assassins and other unsavoury types pledge their allegiance to him.

He is often represented by a dashing Dark Elf male with no mouth, or outfitted with a cloth gag; sometimes depicted with a finger pressed to nonexistent lips. His voice is described as playful, cheeky and occasionally sadistic — like a needle concealed in velvet.


Arja - Goddess of Cybernetics and Hardware

Out of all the Digital Gods, Arja is the most likely to speak through an external machine. Her presence within a piece of tech enables it to run almost perfectly. Guns blessed by her never misfire and never wear down. She is assertive, but aloof and views emotion as a useless impracticality, which puts her at odds with more compassionate deities like Khora.

Arja is very popular among the city's dwarf population. Almost every dwarven household has an altar devoted to her in some shape or form.

Due to this, she is represented almost always as a female dwarf, whose head has become a tangle of wires and cybernetic parts. Very rarely, she is depicted as human, with such depictions often declared as heretical by the dwarves who worship her. Her voice is clinical and distorted by speech synthesizers.


Auno - God of the Net and Music

Auno is the manifestation and guardian of the Net, Elidel’s city-wide digital information exchange system. He is known for protecting and guiding those traversing virtual reality, where many of his shrines are located. Interestingly, when speaking, he pulls subjects into what he calls a “digital oasis”, where they can talk to him safely without interruption from external forces. Said digital oasis manifests as a lush garden with colourful flowers, a sight never seen by your average Elidel citizen.

It’s possible that Auno is the oldest of the gods, as he has stated remembering when Akyros was still green and full of life. He is represented as a male, hairless human with flat white eyes. His voice is calm and rather soothing, with a similar distortion to Arja’s.
 
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